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Transformasi Edukasi Keuangan melalui Metode Gamifikasi bagi Siswa SDN 11 Pemecutan Denpasar

Helmy Syakh Alam, Eka Grana Aristyana Dewi, I Putu Shava Jaya Wardhana, Putu Rakhe Prabha Buana, Joshua Kevin Wijaya, Jelita Elisabeth Maak, I Kadek Subakti Kesuma

View Author Affiliations
  • Helmy Syakh Alam: Universitas Primakara, Indonesia
  • Eka Grana Aristyana Dewi: Universitas Primakara, Indonesia
  • I Putu Shava Jaya Wardhana: Universitas Primakara, Indonesia
  • Putu Rakhe Prabha Buana: Universitas Primakara, Indonesia
  • Joshua Kevin Wijaya: Universitas Primakara, Indonesia
  • Jelita Elisabeth Maak: Universitas Primakara, Indonesia
  • I Kadek Subakti Kesuma: Universitas Primakara, Indonesia
Published:
April 20, 2026
Pages:
136–142

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Abstract

In the face of increasing financial complexity, providing elementary school students with fundamental financial literacy knowledge has become more imperative. Financial literacy is an essential life skill, but traditional teaching methods may not capture student's attention. This community service project sought to improve financial literacy among students at SDN 11 Pemecutan, Denpasar, through the gamification method "LIFIN" (Literacy Financial) using the PALAR (Participatory Action Learning and Action Research) approach. A total of 65 sixth-grade students participated. A pre-test was conducted one week prior with 54 students, while 39 completed the post-test two months later. Analysis of the 39 matched students showed an improvement in correct answers from 51% to 84.6%, and 71.8% showed high engagement with gamification, proving that game-based financial literacy education provides an interactive and effective learning experience. SDN 11 Pemecutan has committed to adopting "LIFIN" regularly across all grade levels.

Author Biographies
Helmy Syakh Alam

Universitas Primakara

Program Studi Sistem Informasi Akuntansi, Fakultas Teknologi Informasi dan Desain, Universitas Primakara, Kota Denpasar, Provinsi Bali, Indonesia

Eka Grana Aristyana Dewi

Universitas Primakara

Program Studi Sistem Informasi Akuntansi, Fakultas Teknologi Informasi dan Desain, Universitas Primakara, Kota Denpasar, Provinsi Bali, Indonesia

I Putu Shava Jaya Wardhana

Universitas Primakara

Program Studi Teknik Informatika, Fakultas Teknologi Informasi dan Desain, Universitas Primakara, Kota Denpasar, Provinsi Bali, Indonesia

Putu Rakhe Prabha Buana

Universitas Primakara

Program Studi Teknik Informatika, Fakultas Teknologi Informasi dan Desain, Universitas Primakara, Kota Denpasar, Provinsi Bali, Indonesia

Joshua Kevin Wijaya

Universitas Primakara

Program Studi Teknik Informatika, Fakultas Teknologi Informasi dan Desain, Universitas Primakara, Kota Denpasar, Provinsi Bali, Indonesia

Jelita Elisabeth Maak

Universitas Primakara

Program Studi Teknik Informatika, Fakultas Teknologi Informasi dan Desain, Universitas Primakara, Kota Denpasar, Provinsi Bali, Indonesia

I Kadek Subakti Kesuma

Universitas Primakara

Program Studi Teknik Informatika, Fakultas Teknologi Informasi dan Desain, Universitas Primakara, Kota Denpasar, Provinsi Bali, Indonesia

Article Identifiers
  • Article Title: Transformasi Edukasi Keuangan melalui Metode Gamifikasi bagi Siswa SDN 11 Pemecutan Denpasar
  • DOI: 10.59431/ajad.v6i1.745
  • Publication Date: 2026-04-20
  • Journal: AJAD : Jurnal Pengabdian kepada Masyarakat
  • Volume: 6
  • Issue: 1
  • Pages: 136–142
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Article Details

Volume: 6
Issue: 1
Year: 2026
Published: 2026-04-20
Pages: 136–142
Section: Articles
View Full Issue
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How to Cite

Alam, H. S., Dewi, E. G. A., Wardhana, I. P. S. J., Buana, P. R. P., Wijaya, J. K., Maak, J. E., & Kesuma, I. K. S. (2026). Transformasi Edukasi Keuangan melalui Metode Gamifikasi bagi Siswa SDN 11 Pemecutan Denpasar. AJAD : Jurnal Pengabdian Kepada Masyarakat, 6(1), 136–142. https://doi.org/10.59431/ajad.v6i1.745
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