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Transformasi Edukasi Keuangan melalui Metode Gamifikasi bagi Siswa SDN 11 Pemecutan Denpasar

  • 1,2,3*,4,5,6,7 Universitas Primakara

* Corresponding Author: I Putu Shava Jaya Wardhana

Open Access
Published
Pages
136–142

Issue

Vol. 6 No. 1 (2026)

AJAD : Jurnal Pengabdian kepada Masyarakat
APRIL 2026

Abstract

In the face of increasing financial complexity, providing elementary school students with fundamental financial literacy knowledge has become more imperative. Financial literacy is an essential life skill, but traditional teaching methods may not capture student's attention. This community service project sought to improve financial literacy among students at SDN 11 Pemecutan, Denpasar, through the gamification method "LIFIN" (Literacy Financial) using the PALAR (Participatory Action Learning and Action Research) approach. A total of 65 sixth-grade students participated. A pre-test was conducted one week prior with 54 students, while 39 completed the post-test two months later. Analysis of the 39 matched students showed an improvement in correct answers from 51% to 84.6%, and 71.8% showed high engagement with gamification, proving that game-based financial literacy education provides an interactive and effective learning experience. SDN 11 Pemecutan has committed to adopting "LIFIN" regularly across all grade levels.

Keywords

How to Cite

Alam, H. S., Dewi, E. G. A., Wardhana, I. P. S. J., Buana, P. R. P., Wijaya, J. K., Maak, J. E., & Kesuma, I. K. S. (2026). Transformasi Edukasi Keuangan melalui Metode Gamifikasi bagi Siswa SDN 11 Pemecutan Denpasar. AJAD : Jurnal Pengabdian Kepada Masyarakat, 6(1), 136–142. https://doi.org/10.59431/ajad.v6i1.745

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Author Biographies

  • Helmy Syakh Alam, Universitas Primakara

    Program Studi Sistem Informasi Akuntansi, Fakultas Teknologi Informasi dan Desain, Universitas Primakara, Kota Denpasar, Provinsi Bali, Indonesia

  • Eka Grana Aristyana Dewi, Universitas Primakara

    Program Studi Sistem Informasi Akuntansi, Fakultas Teknologi Informasi dan Desain, Universitas Primakara, Kota Denpasar, Provinsi Bali, Indonesia

  • I Putu Shava Jaya Wardhana, Universitas Primakara

    Program Studi Teknik Informatika, Fakultas Teknologi Informasi dan Desain, Universitas Primakara, Kota Denpasar, Provinsi Bali, Indonesia

  • Putu Rakhe Prabha Buana, Universitas Primakara

    Program Studi Teknik Informatika, Fakultas Teknologi Informasi dan Desain, Universitas Primakara, Kota Denpasar, Provinsi Bali, Indonesia

  • Joshua Kevin Wijaya, Universitas Primakara

    Program Studi Teknik Informatika, Fakultas Teknologi Informasi dan Desain, Universitas Primakara, Kota Denpasar, Provinsi Bali, Indonesia

  • Jelita Elisabeth Maak, Universitas Primakara

    Program Studi Teknik Informatika, Fakultas Teknologi Informasi dan Desain, Universitas Primakara, Kota Denpasar, Provinsi Bali, Indonesia

  • I Kadek Subakti Kesuma, Universitas Primakara

    Program Studi Teknik Informatika, Fakultas Teknologi Informasi dan Desain, Universitas Primakara, Kota Denpasar, Provinsi Bali, Indonesia

License

Copyright (c) 2026 Helmy Syakh Alam, Eka Grana Aristyana Dewi, I Putu Shava Jaya Wardhana, Putu Rakhe Prabha Buana, Joshua Kevin Wijaya, Jelita Elisabeth Maak, I Kadek Subakti Kesuma

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