Vol. 4 No. 1 (2026): February
February
Volume 4 , Issue 1
Published in February 2026, Volume 4 Issue 1 of the Journal Mobile Technologies (JMS) features five research articles examining user-centered design, monetization strategies, and psychological factors influencing modern mobile application development. The edition begins with a study on UI/UX design methodology through the GoHealth mobile application, demonstrating how the design thinking approach systematically addresses user needs in healthcare technology. The journal continues with an economic analysis of mobile gaming, investigating monetization models and Indonesian players' preferences and willingness to pay, offering valuable perspectives for developers navigating Southeast Asian markets. Moving to educational technology, researchers examine how gamification within mobile science education applications affects student motivation and knowledge retention, advancing discussions on interactive learning methodologies. A fundamental design debate receives empirical attention through research comparing dark mode and light mode interfaces, evaluating their respective impacts on user experience and visual comfort to inform evidence-based design decisions. The volume concludes by investigating freemium monetization strategies within the emerging short-form drama application market, exploring psychological factors that drive user payment behavior and satisfaction in this rapidly growing content consumption format. These articles bridge user psychology, interface design principles, and monetization strategies, reflecting the evolving landscape of mobile technology across functional and entertainment applications.
10.59431/jms.v4i1
2026-02-10
5
ARTICLES4
VOLUME1
ISSUE2026
YEARPublished Articles
Articles
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