Articles

The Use of Interactive Mobile Technology to Improve Learning Outcomes: A Systematic Review

Mudasir Mudasir

View Author Affiliations
  • Mudasir Mudasir: STMIK Indonesia Banda Aceh, Indonesia
Published:
September 10, 2024
Pages:
71-78

Views

250

Views

Downloads

236

Downloads

Article Metrics


Share Article:

Abstract

This study systematically reviews the impact of interactive mobile technologies on students’ learning outcomes in Indonesia. By analyzing 24 studies published between 2019 and 2024, the research highlights the effectiveness of mobile applications, augmented reality (AR), and gamified learning platforms in enhancing conceptual understanding, motivation, and engagement. Mobile applications were most commonly implemented due to accessibility and adaptability, while AR and gamification contributed to improved focus and comprehension through immersive visualization and challenge-based activities. Despite these benefits, successful integration depends on instructional design quality, teacher digital literacy, and institutional support. Short-term interventions dominate the current literature, leaving gaps in understanding long-term sustainability. The study recommends expanding research to non-STEM subjects, integrating adaptive and AI-based systems, and employing mixed-method approaches to provide comprehensive insights into effective technology-enhanced learning.

Author Biographies
Mudasir Mudasir

STMIK Indonesia Banda Aceh

Informatics Management Study Program, STMIK Indonesia Banda Aceh, Banda Aceh City, Aceh Province, Indonesia.

Article Identifiers
  • Article Title: The Use of Interactive Mobile Technology to Improve Learning Outcomes: A Systematic Review
  • DOI: 10.59431/jms.v2i2.536
  • Publication Date: 2024-09-10
  • Journal: Journal Mobile Technologies (JMS)
  • Volume: 2
  • Issue: 2
  • Pages: 71-78
References
  • Adrillian, H., Mariani, S., Prabowo, A., Zaenuri, Z., & Walid, W. (2024). Media pembelajaran berbasis game edukasi matematika untuk meningkatkan motivasi dan hasil belajar peserta didik: Systematic literature review. Jurnal Riset dan Inovasi Pembelajaran, 4(2), 751–767. https://doi.org/10.51574/jrip.v4i2.1444 Google Scholar Scite Semantic Scholar Scilit Crossref Connected Papers
  • Ardiansyah, A. A., & Nana, N. (2020). Peran mobile learning sebagai inovasi dalam meningkatkan hasil belajar siswa pada pembelajaran di sekolah. Indonesian Journal of Educational Research and Review, 3(1), 47–56. https://doi.org/10.23887/ijerr.v3i1.24245 Google Scholar Scite Semantic Scholar Scilit Crossref Connected Papers
  • Aritantia, Y., Muslim, S., Wibowo, T. W., Rijanto, T., & Cholik, M. (2021). Kajian literatur sistematis blended learning dalam meningkatkan motivasi dan hasil belajar siswa SMK. Jurnal Inovasi dan Teknologi Pembelajaran, 8(2), 178–185. https://doi.org/10.17977/um031v8i22021p178 Google Scholar Scite Semantic Scholar Scilit Crossref Connected Papers
  • Asani, S. N. (2023). Systematic literature review: Efektivitas media pembelajaran IPA berbasis Android dalam meningkatkan kemampuan berpikir kritis siswa SD. Indonesian Journal of Intellectual Publication, 3(2), 116–122. https://doi.org/10.51577/ijipublication.v3i2.358 Google Scholar Scite Semantic Scholar Scilit Crossref Connected Papers
  • Bakim, N. N., & Hanid, M. F. A. (2024). The effects of augmented reality technology on students’ academic achievement: A systematic literature review. Journal of Research, Innovation, and Strategies for Education (RISE), 1(1), 17–28. https://doi.org/10.70148/rise1 Google Scholar Scite Semantic Scholar Scilit Crossref Connected Papers
  • Candra, E., Mulvia, R., & Warliani, R. (2024). Argumentasi ilmiah siswa pada pembelajaran fisika berbasis mobile learning dengan video presentasi. Jurnal Pendidikan MIPA, 14(4), 861–871. https://doi.org/10.37630/jpm.v14i4.1895 Google Scholar Scite Semantic Scholar Scilit Crossref Connected Papers
  • Fatimah, S., Prasetyo, S., & Munastiwi, E. (2024). Inovasi dalam pengajaran IPA di sekolah dasar melalui penggunaan teknologi digital. MUBTADI: Jurnal Pendidikan Ibtidaiyah, 6(1), 15–27. https://doi.org/10.19105/mubtadi.v6i1.14271 Google Scholar Scite Semantic Scholar Scilit Crossref Connected Papers
  • Hajar, S., Risalahwati, D. S., & Muttaqin, M. S. (2024). Inovasi blended learning menggabungkan pembelajaran konvensional dan teknologi untuk meningkatkan hasil belajar. Novara: Nusantara Education and Innovation Journal, 1(2), 67–81. https://doi.org/10.64093/novara.v1i2.326 Google Scholar Scite Semantic Scholar Scilit Crossref Connected Papers
  • Husaen, M. M., & Yuliani, H. (2023). Systematic literature review: Kelayakan media pembelajaran mobile learning sebagai penunjang pembelajaran MIPA di Indonesia. Lamda: Jurnal Ilmiah Pendidikan MIPA dan Aplikasinya, 3(2), 78–86. https://doi.org/10.58218/lambda.v3i2.561 Google Scholar Scite Semantic Scholar Scilit Crossref Connected Papers
  • Indriani, R., & Abidin, Z. (2022). Literature review: Pengembangan media pembelajaran augmented reality pada mata pelajaran biologi. Jurnal Wahana Pendidikan, 9(2), 139–148. http://dx.doi.org/10.25157/wa.v9i2.8138 Google Scholar Scite Semantic Scholar Scilit Crossref Connected Papers
  • Irwanto, I. I., Taufik, R. A., Hernawan, H., & Rizal, S. (2019). Efektivitas multimedia interaktif dan mobile learning dalam meningkatkan hasil belajar siswa pada mata pelajaran seni budaya. JPKS (Jurnal Pendidikan dan Kajian Seni), 4(1). http://dx.doi.org/10.30870/jpks.v4i1.6845 Google Scholar Scite Semantic Scholar Scilit Crossref Connected Papers
  • Juandi, D., & Fatimah, S. (2024). Tinjauan literatur sistematis tentang alat bantu digital untuk pengajaran dan pembelajaran geometri: Tren penelitian, kumpulan data, dan analisis data. Indiktika: Jurnal Inovasi Pendidikan Matematika, 7(1), 131–147. https://doi.org/10.31851/indiktika.v7i1.15173 Google Scholar Scite Semantic Scholar Scilit Crossref Connected Papers
  • Kesuma, S. (2024). Inovasi media pembelajaran di era digital: Analisis sistematis penerapan dan dampaknya terhadap hasil belajar siswa SMP. Journal of Education Technology and Civic Literacy (JET CIVIL), 5(1), 1–12. https://doi.org/10.30743/jetcivil.v5i1.10999 Google Scholar Scite Semantic Scholar Scilit Crossref Connected Papers
  • Putra, I. N. T. A., Kartini, K. S., & Widiyaningsih, N. N. (2020). Implementasi media pembelajaran interaktif berbasis mobile pada materi hidrokarbon. Jurnal Pendidikan Kimia Indonesia, 4(2), 43–52. https://doi.org/10.23887/jpk.v4i2.28536 Google Scholar Scite Semantic Scholar Scilit Crossref Connected Papers
  • Rahmanto, A. A., Salshabella, D. C., & Rahmawati, D. R. (2023, October). Tinjauan pustaka media pembelajaran interaktif di pendidikan Indonesia. In Prosiding Seminar Nasional Pendidikan (Vol. 5, No. 5, pp. 145–159). Google Scholar Scite Semantic Scholar Scilit Crossref Connected Papers
  • Sarafiah, S., Oya, A., RS, Y. Y., & Nursa’ban, E. (2024). Penggunaan teknologi pendidikan dalam pengajaran di sekolah dasar: Tren dan dampaknya terhadap hasil belajar siswa. Pendikdas: Jurnal Pendidikan Dasar, 5(1), 31–45. https://doi.org/10.56842/pendikdas.v5i1.356 Google Scholar Scite Semantic Scholar Scilit Crossref Connected Papers
  • Sari, D. N., & Alfiyan, A. R. (2023). Peran adaptasi game (gamifikasi) dalam pembelajaran untuk menguatkan literasi digital: Systematic literature review. UPGRADE: Jurnal Pendidikan Teknologi Informasi, 1(1), 43–52. https://doi.org/10.30812/upgrade.v1i1.3157 Google Scholar Scite Semantic Scholar Scilit Crossref Connected Papers
  • Savira, Z., Rahmadina, A., Cahya, A. I., & Rohmani, R. (2023). Studi literatur tentang efektivitas penggunaan iSpring Suite dalam pengembangan media pembelajaran interaktif pada mata pelajaran IPA di sekolah dasar. Jurnal Pendidikan dan Pembelajaran, 2(1), 50–61. https://doi.org/10.70294/juperan.v2i02.241 Google Scholar Scite Semantic Scholar Scilit Crossref Connected Papers
  • Suarmika, P. E., Hidayat, N., & Safitri, S. (2023). Systematic literature review: Pemanfaatan media aplikasi Android sebagai bahan ajar interaktif. Jurnal IKA PGSD (Ikatan Alumni PGSD) UNARS, 13(1), 278–291. https://doi.org/10.36841/pgsdunars.v13i1.3154 Google Scholar Scite Semantic Scholar Scilit Crossref Connected Papers
  • Supriyono, A., Lesmono, A. D., & Prihandono, T. (2024). Dampak dan tantangan pemanfaatan ChatGPT dalam pembelajaran pada kurikulum merdeka: Tinjauan literatur sistematis. Jurnal Pendidikan dan Kebudayaan, 9(2), 134–152. http://dx.doi.org/10.36764/jc.v7i1.1070 Google Scholar Scite Semantic Scholar Scilit Crossref Connected Papers
  • Surwuy, G. S., Rukmini, B. S., Riyanti, R., Saleh, M., & Mahmud, S. (2024). Peningkatan kualitas pembelajaran berbasis teknologi untuk meningkatkan hasil belajar siswa: Tinjauan implementasi di sekolah menengah. Jurnal Cahaya Mandalika, 5(1), 571–581. https://doi.org/10.36312/jcm.v5i1.3280 Google Scholar Scite Semantic Scholar Scilit Crossref Connected Papers
  • Wicaksana, S. B. (2020). Tinjauan pustaka sistematis tentang penggunaan flashcard pada media pembelajaran berbasis augmented reality. IT-Edu: Jurnal Information Technology and Education, 5(2), 121–130. https://doi.org/10.26740/it-edu.v5i2.36597 Google Scholar Scite Semantic Scholar Scilit Crossref Connected Papers
  • Wiliyanti, V., Ayu, S. N., Noperi, H., & Suryani, Y. (2024). A systematic literature review: Pengaruh media pembelajaran berbasis augmented reality terhadap pemahaman konsep dan minat belajar peserta didik. BIOCHEPHY: Journal of Science Education, 4(2), 953–964. https://doi.org/10.52562/biochephy.v4i2.1359 Google Scholar Scite Semantic Scholar Scilit Crossref Connected Papers
  • Wiranagari, R. G. (2024, November). Systematic literature review: Pengaruh penggunaan aplikasi matematika terhadap motivasi dan hasil belajar siswa. In Prosiding Seminar Nasional Pendidikan (Vol. 6, pp. 10–22). Google Scholar Scite Semantic Scholar Scilit Crossref Connected Papers
Article Statistics

Downloads

Download data is not yet available.

Issue Information

Article Details

Volume: 2
Issue: 2
Year: 2024
Published: 2024-09-10
Pages: 71-78
Section: Articles
View Full Issue
Additional Information

How to Cite

Mudasir, M. (2024). The Use of Interactive Mobile Technology to Improve Learning Outcomes: A Systematic Review. Journal Mobile Technologies (JMS), 2(2), 71-78. https://doi.org/10.59431/jms.v2i2.536
License

This work is licensed under a Creative Commons License.

img
img
img
img
img
Our News & Similar Articles

Similar Articles

You may also start an advanced similarity search for this article.